#pragma once
#include "../SGD Wrappers/CSGD_MessageSystem.h"

enum MsgType { MSG_DESTROY_ENTITY, MSG_CREATE_BULLET, MSG_CREATE_ENEMY };

class CMessage : public IMessage
{
public:
	CMessage( MsgType id );
	virtual ~CMessage( void );

	virtual MSGID GetMessageID( void ) override { return m_eMessageID; }

private:
	MsgType m_eMessageID;
};